Skins (147)
Visuals (115)
Input Plug-ins (34)
Output Plug-ins (6)
General Plug-ins (13)
Archive Reader (15)
Input Plug-ins (41)
DSP Plug-ins (10)
External Add-ons (16)
XMPlay Archive (70)
Skins (147)
Visuals (115)
Input Plug-ins (34)
Output Plug-ins (6)
General Plug-ins (13)
Archive Reader (15)
Input Plug-ins (41)
DSP Plug-ins (10)
External Add-ons (16)
XMPlay Archive (70)
Decodes hundreds of video game music formats and codecs, from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility. A full list of supported formats is here: https://github.com/vgmstream/vgmstream/blob/master/doc/FORMATS.md
Please use English when writing comments, and help keep the comments clean by using the forum if you have any questions.
#1 - Himither rated this file on 2025-02-08, 18:57:35
Newer versions are available:
https://github.com/vgmstream/vgmstream/releases/tag/r1980
OR
https://vgmstream.org/
The "xmp-vgmstream.dll" can be deleted, because the in "_vgmstream.dll" is a winamp plugin doing the same thing, but has a couple of options. It's probably no problem, but also avoids having two entries for the essential same plugin in XMPlay.
In my experiences it works even if the .dll are in a "plugins"-subfolder like all my other plugins. (Same for skins, soundfonts and visuals by the way.) No need to mess up the root folder.