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Extra Tools
in_cube 0.38
by Halley's Comet Software
posted on 2011-01-31
8 Comments

From the HCS website:
"in_cube is a winamp plugin intended to play streamed audio formats found in Nintendo Gamecube games.
[…]
If you were using in_dsp or in_adx you should remove them before installing in_cube."

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What others say

#8 - Deckard Cain rated this file 5 stars on 2017-01-27, 04:28:10
Works great for playing .adx of the PS2 games I tried. Thanks!!

#7 - NickthePrez commented this file on 2013-06-17, 21:29:30
OK. As far as I know, the AW file is a file which holds WAV sounds (needs JaiInit.aaf) The JaiInit.aaf and the AW files are found in a number of Gamecube games (Luigi's Mansion being one of them) To extract that, you will need wwdumpsnd, which can be found here: http://www.hcs64.com/vgm_ripping.html
Just put ALL the AW files with JaiInit.aaf in a seperate folder, run the program, and you should be good to go.

#6 - Marcus Wanner rated this file 5 stars on 2011-11-16, 00:18:50
Excellent. I was trying to get the Sonic Adventure 2: Battle soundtrack and to do this, I used:

RawDump 2.0 to rip the ISO from the game disc (you need a certain model of DVD drive)
Dolphin-EMU's ROM filesystem browser to extract the files from the ISO
XMPlay + in_cube (on wine) to convert the files to .wav

This plugin works perfectly. The sound quality is great and it appears to handle looping more or less correctly.

#5 - Whowhat commented this file on 2009-06-27, 11:46:22
Which Plugin/Programm can read the fucking aw (Waves)? >:( I searching since 2 years. argh.

#4 - Alex rated this file 1 star on 2009-06-25, 16:20:35
but How I finally open VAG Files ????!!!!!??????!!!!!

#3 - Luis commented this file on 2009-06-06, 17:28:13
Good plugin, but where do I get these audio files? What are the files called?

#2 - Iam commented this file on 2009-04-21, 09:48:00
How can I play the Gamecube aw Files (Waves)?

#1 - Grendel rated this file 5 stars on 2007-07-11, 23:58:09
Awesome. This plug-in basically allows XMPlay to render GameCube soundtracks in their native formats. So far, there doesn't seem to be any innacuracies or technical problems, and the plug-in actually uses less memory than HighlyExperimental PSF.

Too bad there aren't many GC rips at the moment, but I'm sure they'll start picking up soon.